The Large Hadron Collider: Particle Acceleration, 2008

The experiments in this video explore generative art within a 3D-to-2D environment. I used custom code to simulate swarm behaviors and define the locations of the objects within Maya. This data then runs through a custom application that takes the image sprites within Illustrator and places them at the correct location and scale.

 
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Ángeles de la Muerte

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Hecq vs Dr Woohoo: Missile Command